Description
🎨 LMX Livery Creator — Design & Debadge Vehicle Liveries In-Game, Live
Stop fighting CodeWalker, OpenIV, and Photoshop. Paint a vehicle livery from inside your game, see it on a real 3D model of the car as you work, and push it to your car live — no server restart. Strip manufacturer badges, drop logos exactly where you click, and save liveries that re-apply to every spawn for every player.
The first livery tool built for the way servers actually work: in-game, live, and TOS-friendly.
⚡ What it does
🖼️ Paint a livery & apply it LIVE — design a wrap, hit Apply to my car, and it's on your car instantly. No restart, no re-stream, no file rebuilding.
🎯 Drop a logo exactly where you click — copy an image, hover the body, paste. It paints into the car's texture at that exact spot and wraps the panel properly — one side only on livery cars, not mirrored.
🚫 Debadge your cars — the feature everyone's asking for. Hide badge textures or toggle badge parts off, live, and it sticks to every spawn.
🚗 Real 3D preview — loads the actual vehicle model and shows your design wrapped on it in real time as you paint.
🖌️ A real editor — layers, undo/redo, brush, shapes, text with 18 display/racing/police fonts (stroke + shadow), wipe-to-transparent, and an AI heal tool that paints over baked marks.
💾 Save once, wears forever — saved liveries re-apply on every spawn of that model, for all players, and survive restarts. Reopen the editor and your work is right there.
🏆 Why LMX
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✅ Standalone — no dependencies. Works with ESX, QBCore & Qbox group permissions out of the box.
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✅ Featherweight — near-zero idle cost; only works while you're designing.
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✅ Every GTA texture format — decodes BC1/BC2/BC3/BC4/BC5 + uncompressed, so it opens the textures other tools choke on.
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✅ Honest by design — the editor tells you when a car mirrors, or when a badge is welded in and can't be cleanly hidden. No nasty surprises.
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✅ Backed by support — dedicated Discord, full GitBook docs, and a creator the community trusts.
📦 What's included
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The full
lmx_liverycreatorresource (in-game NUI editor + live runtime apply) -
Ace-permission + framework-group gating
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Runtime decal system (saved liveries re-apply on spawn)
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Fully commented
config.lua -
GitBook documentation + Discord support
🔧 Requirements
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FiveM server
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Standalone (ESX / QBCore / Qbox optional, for group permissions)
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Add the cars you want to edit into
import/