LMX Minimap Creator | Builder | HOOD MAP CREATION β€” FiveM All lifetime resources Script

Description

πŸ—ΊοΈ LMX Minimap Creator

The first visual, in-game minimap editor for FiveM. Open it with /minimap, design your map (zones, labels, postal codes, custom imagery), hit Export, restart the server β€” your custom minimap is live. No CodeWalker. No Folders2YTD. No external tools.


πŸ”§ Core Features

πŸ–ŒοΈ In-Game Visual Editor

  • Pan, zoom, drag, undo/redo β€” feels like a real graphics tool, not a config file
  • Multi-layer system (base, zones, streets, icons, masks, custom layers)
  • Live preview of every change at any zoom level
  • Properties panel on the right with full per-element controls

🧩 Multiple Built-In Tile Sets

  • Stock GTA V minimap
  • Oulsen Satmap (satellite view, MIT-licensed)
  • Kustoms Postal Code Map
  • Oulsen Satmap (no postals β€” clean satellite imagery)
  • Switch sets live in the toolbar β€” no restart needed
  • Imported tile sets: drop any minimap_sea_*.ytd pack into import/<MapName>/ and it auto-discovers on resource start

πŸͺ„ Built-In YTD Exporter

  • Writes drop-in minimap_sea_*.ytd + minimap_*.ytd files directly into the resource's stream/ folder
  • BC3 (DXT5) compression, 1024 or 4096 per tile (auto-detect from source)
  • LOD tile (minimap_lod_128.ytd) generated automatically
  • Plus 65 YDD drawable stubs that suppress the vanilla 3D map

🎨 Quick Edit (Q)

  • Drag a rectangle over a baked-in label
  • Auto-samples the surrounding background color so your mask blends invisibly
  • Type your replacement text β†’ done in one motion
  • Perfect for replacing postal codes / street names on baked-label tile sets

🩹 AI Heal Tool (H)

  • Paint over an unwanted feature on the base tile
  • ONNX in-paint model fills it with surrounding terrain (roads, water, grass)
  • Local inference β€” no API calls, no per-use costs
  • Model auto-fetched on first use (~49 MB, cached forever after)

πŸ“ One-Click Generators

  • Defaults β€” populates every canonical GTA V zone label
  • Streets β€” drops every major street name in the right place
  • Postals β€” every postal number across the map

πŸ–ΌοΈ Image Paste (Ctrl+V)

  • Paste any image from your clipboard onto the canvas
  • Move, resize, rotate, restyle
  • Auto color-match button shifts the image's tone toward the surrounding map (one-click "make it look native")

πŸ’Ύ Project Save / Autosave

  • Name your projects, switch between drafts
  • Autosave every 2 minutes
  • "Restore Autosave" button in the load dialog brings back your last 2-minute snapshot if the editor closes unexpectedly

🌐 Lightweight Footprint

  • Base PNG tiles + AI heal model are pulled from a CDN on first use
  • Resource folder stays under 10 MB instead of 350 MB
  • Per-server cached forever after first fetch

πŸ“¦ Framework & Compatibility

LayerSupported
FrameworksESX Β· QBCore Β· Qbox Β· Standalone
PermissionsACE permissions + framework admin groups
FiveM BuildsAll current build artifacts (2060+)
GameGTA V (FiveM)

Auto-detects your framework on startup β€” no config edit needed.


πŸ”— Dependencies

None. Fully standalone. No ox_lib, no ox_target, no MySQL, no inventory dependency. Drop the folder in, add ensure, you're done.


βš™οΈ Technical Specs

  • Idle CPU: 0.00 ms client / 0.00 ms server
  • Editor active: ~0.05 ms client (only while NUI focused)
  • Export size: ~5 MB per tile (1024) or ~21 MB per tile (4K)
  • Network: chunked latent events for tile uploads β€” bandwidth-capped + serialized so it doesn't hitch your server during export
  • Texture format: RAGE-native YTD with BC3 (DXT5) compression, exact spec match to vanilla GTA tiles
  • NUI tech: pure JS canvas, custom YTD writer, no external libraries on hot paths

πŸ“‹ What's Included

  • 4 bundled base tile sets (Vanilla, Satmap, Postal, Satmap-No-Postals)
  • Built-in YTD writer
  • AI heal tool
  • Documentation: in-resource readme.md + online docs
  • Discord support

πŸ”‘ Permissions

Grant editor access via ACE in server.cfg:

add_ace identifier.steam:11000010ABCDEF lmx_minimap.editor allow

…or rely on framework admin groups (ESX admin/superadmin, QBCore/Qbox admin/god) β€” fully configurable.


πŸš€ Installation

  1. Drop lmx_minimapcreator/ into your [standalone]/ resources folder
  2. Add ensure lmx_minimapcreator to server.cfg
  3. Add an add_ace line for your admin's identifier
  4. Restart server, run /minimap in-game, design your map, hit Export
  5. Restart the server one more time β†’ custom minimap live for everyone

Full guide, troubleshooting, and keyboard shortcuts: lmx-development.gitbook.io


πŸ’¬ Support

Join the LMX Development Discord β€” I personally answer support tickets, take feature requests, and post update news.


All lifetime resources

LMX Minimap Creator | Builder | HOOD MAP CREATION

$29.99
Compatibility
Standalone ESX QBCore Qbox
Newest Release!!!
Instant delivery after purchase
Auto-detects ESX, QBCore & Qbox
Free updates included

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